1. What Velt is, in one sentence
Velt is a set of collaboration features that you drop into your app: comments, a comments sidebar, notifications, reactions, presence, live cursors, huddles, and recordings. Velt handles the hard parts, including storing comments, real-time sync between users, mentions, permissions, and threading. You decide how it looks.2. The mental model: behavior vs. presentation
Velt owns behavior + data + real-time sync. You own presentation.
- Behavior / data / sync (Velt’s job): saving a comment, syncing it to other users live, resolving a thread, @mentions, reactions, who’s online, unread counts. You never re-implement these.
- Presentation (your job, to whatever degree you want): colors, spacing, fonts, layout, which pieces show, the surrounding HTML, icons.
3. The four layers
Reach for them in this order: CSS → Wireframes → Primitives → Headless: escalating only when the cheaper layer can’t express your design.Why wireframes are less effort than primitives: with wireframes, Velt does the heavy lifting: it fetches the data, loops the threads/comments, and wires each slot’s behavior; you just supply layout markup. With primitives, you write that React yourself: fetch annotations,.map()them, passannotation-idinto each dialog, get the comments array, loop it, pass eachcommentinto a thread card, handle conditional show/hide. More work, but in exchange you get full control and your own UI library.
| Layer | You provide | Velt provides | Use when |
|---|---|---|---|
| CSS | Colors, spacing, fonts (CSS variables + class overrides with !important) | The whole UI, structure, and behavior | The design is Velt’s default look with different colors/spacing/typography. Always available, layered on every other approach. |
| Wireframes | The HTML layout for each slot (header, thread card, composer…) | The behavior and the data/looping wired into each named slot you fill | The design changes the structure/layout of Velt’s UI but the features stay the same, and you don’t need your own interactive components inside it. The default for structural customization. |
| Primitives | The composition yourself: fetch data, loop, conditionals, pass props; arrange the building-block components (and their sub-components) anywhere; optionally wrap in your UI library | Ready-made building-block components (VeltCommentDialog, VeltComments, and a sub-component for nearly every child) with default design + full behavior | You need full control, your own UI component library, your own interactivity, to place Velt pieces anywhere in your tree, or to customize a piece more deeply than its wireframe allows. |
| Headless | The entire UI | Data + actions through React hooks (useCommentAnnotations, useAddComment, …) | Last resort: the design is so custom (or so tied to your own components, or on a surface Velt can’t draw) that nothing above fits. |
CSS · Wireframes · Primitives · Headless.
4. You can mix them: per feature
The layers are not an app-wide setting. You choose per feature/surface, and you can even combine them on the same surface:- Wireframe the comment dialog, but use the sidebar as a plain primitive.
- Drop in a
VeltCommentDialogprimitive and wireframe parts of that same dialog: totally fine. - Customize a leaf piece (a deepest component with no sub-slots) with that leaf’s wireframe, while building the rest with primitives.
- Use primitives everywhere, themed with CSS.
- Wireframe the visible UI, and use a headless hook to show an unread-count badge in your own header.
<VeltWireframe> registry in your app (it can contain many feature wireframes). Multiple registries are technically possible but merge into one global map (first-with-content-wins), which is order-dependent and conflict-prone, so keep it to one. Full guidance: Combining approaches.
5. The one thing primitives can do that wireframes can’t: live UI-library components
This is the most important non-obvious fact in the whole guide.- Primitives are real components.
VeltCommentDialogis a normal React component that renders a<velt-…>element. You can wrap it in a MUI<Dialog>, a shadcn<Card>, anything, and your library’s components keep working normally next to it. - Wireframes are cloned markup, not live components. When you put HTML inside a wireframe slot, Velt copies that markup into its own render tree. Any interactivity you attached (a React
onClick,useState, a stateful library component) does not run in the copy. Inside a wireframe, behavior comes only from Velt’s own slot components (e.g. the resolve button, the composer input); your markup is just the visual shell, and CSS classes are fine.
Edge cases and limitations for why this happens.)
Consequence: if your design relies on your own interactive component library inside the comment UI, that points you toward primitives or headless, not wireframes.
Also note: primitives give deep layout control too. Velt ships a sub-component primitive for nearly every child (e.g. a header has sub-components you can rearrange to build a custom header layout). So “primitives = no layout control” is false: you can restructure as deeply as the component tree goes. The one limit: leaf primitives (the deepest pieces, with no children) can’t be restructured as primitives: to customize a leaf, use that leaf’s wireframe (you can do this even inside an otherwise-primitive build). Wireframes and primitives are complementary, not exclusive.
6. Shadow DOM (why your CSS sometimes “doesn’t work”)
By default, Velt can render its UI inside a shadow DOM: an isolated bubble that your global stylesheets cannot reach. This is great for not clashing with your app, but it means:- ✅ CSS variables (
--velt-*) still pass through the shadow boundary: theming works. - ❌ Plain CSS selectors from your app (e.g.
.my-app velt-comment-dialog { … }) cannot style inside the shadow DOM.
--velt-*) works with or without shadow DOM. But selector-based CSS (class/element selectors) and styled wireframes need shadowDom={false} to reach inside. When in doubt, or if any styling “does nothing”: set shadowDom={false}. Details in Setup and CSS.
7. Where to go next
Start with theDecision tree to pick the right layer or layer mix for your specific design. This is the spine of the guide; start every new design there.
